Evermore High Classes, Teachers & Report Card Planner

15 classes & scheduled periods · Grade A = 90+ points · 5 warnings trigger Detention

Use the interactive Evermore High Class & Period Readiness Planner below to filter all 15 school periods by category, check which hallway locker item to pack before the tardy bell rings, locate every teacher and classroom, and master each subject minigame for a straight-A report card.

Students in Evermore High school uniforms inside the Main Building atrium between morning class periods.
Students in Evermore High school uniforms inside the Main Building atrium between morning class periods. CONFIRMED
15 Total Periods 13 graded classes + 2 daily schedule blocks
11 Required Supplies Stored in your Main Building hallway locker
90+ Grade A Threshold Top Morebucks & XP report card payout
5 Detention Limit Warnings for tardiness, skipping, or dress code
Showing 15 of 15 periods

All 15 Evermore High Classes & Scheduled Periods

Interactive Readiness Ledger

Every row below lists the official class or scheduled period name, curriculum category, assigned instructor, campus room location, and the exact hallway locker supply required for full participation credit. All minigame mechanics and Grade A (90+) scoring strategies are displayed beneath each row.

Core Academic

Seven core classroom subjects held inside the Main Building. Each requires a specific academic tool from your hallway locker and ends with a teacher quiz or timed board.

7

Cooking Class

Period Type Core Academic
Teacher Mr. Sanchez
Location Cooking Classroom (Main Building)
Required Supply Apron
Minigame & Activity Mechanic

Stir ingredients inside the green timing zone, transfer to pan, shake on stove, plate the dish, hand to Mr. Sanchez, and answer the culinary quiz.

Grade A (90+) Scoring Tip

Equip the Apron from your locker before the bell and physically hand the plated dish to Mr. Sanchez; forgetting to turn in the plate results in an F.

Science Class

Period Type Core Academic
Teacher Mrs. Singh
Location Science Lab (Main Building)
Required Supply Lab Coat
Minigame & Activity Mechanic

Solve Flow-style grid puzzles by connecting matching colored dots across every board tile without crossing lines, followed by a science quiz.

Grade A (90+) Scoring Tip

Grab your Lab Coat from your locker during passing period and route outer border colors first on the Flow grid to finish all boards above 90 points.

Computer Lab

Period Type Core Academic
Teacher Mr. Davis
Location Computer Lab (Main Building)
Required Supply Charger
Minigame & Activity Mechanic

Complete a Type Racing minigame by typing prompted sentences accurately before the classroom countdown expires.

Grade A (90+) Scoring Tip

Bring the Charger from your locker and focus on clean keystrokes rather than rushing typos to lock in an A grade (90+).

Geography Class

Period Type Core Academic
Teacher Mr. Calloway
Location Geography Classroom (Main Building)
Required Supply World Map
Minigame & Activity Mechanic

Place a location pin on the world map as close as possible to the prompted city (such as Los Angeles) across timed rounds.

Grade A (90+) Scoring Tip

Pin proximity determines both your numerical grade and Morebucks payout (11 Morebucks observed for high-accuracy placement).

History Class

Period Type Core Academic
Teacher Mr. Calloway
Location History Classroom (Main Building)
Required Supply Notebook
Minigame & Activity Mechanic

Answer historical trivia, capital city lookups, and map identification prompts when called on by Mr. Calloway.

Grade A (90+) Scoring Tip

Take a highlighted seat before the bell rings and use the raise-hand button promptly whenever a question prompt appears.

Math Class

Period Type Core Academic
Teacher Faculty Instructor
Location Math Classroom (Main Building)
Required Supply Calculator
Minigame & Activity Mechanic

Solve rapid-fire addition and subtraction arithmetic prompts against a per-question countdown bar.

Grade A (90+) Scoring Tip

Pack your Calculator from your locker and submit each sum before the timer bar empties to stay above the 90-point Grade A line.

English Class

Period Type Core Academic
Teacher Faculty Instructor
Location English Classroom (Main Building)
Required Supply Student Planner
Minigame & Activity Mechanic

Participate in classroom reading and answer language trivia prompts (such as counting the 26 letters of the English alphabet).

Grade A (90+) Scoring Tip

Stay seated until the dismissal bell and click the raise-hand prompt immediately to earn full participation credit.

Arts & Electives

Two creative studio electives in the Main Building where rhythm accuracy and pattern assembly determine your studio grade.

2

Music Class

Period Type Arts & Electives
Teacher Mr. Bennett
Location Music Room (Main Building)
Required Supply Violin
Minigame & Activity Mechanic

Play a 4-lane rhythm chart using D, F, J, K keys on keyboard (or lane taps on touchscreens) and answer Mr. Bennett's post-song quiz.

Grade A (90+) Scoring Tip

Maintain 95%+ note accuracy across all four lanes and click the raise-hand icon when Mr. Bennett asks a music theory question.

Art Class

Period Type Arts & Electives
Teacher Mrs. Elena
Location Art Studio (Main Building)
Required Supply Notebook
Minigame & Activity Mechanic

Assemble and match pattern tiles to reconstruct the target artwork on your easel before time runs out.

Grade A (90+) Scoring Tip

Lock in corner and edge pattern pieces first so the center tiles snap into place quickly for a 90+ studio score.

Athletics & PE

Four physical education and varsity practice periods held across the Indoor Pool, Gymnasium, and Outdoor Athletic Field.

4

Swimming Class

Period Type Athletics & PE
Teacher Coach Blair
Location Indoor Pool
Required Supply Swim Towel
Minigame & Activity Mechanic

Swim across the pool lanes to the finish wall while steering around moving jellyfish obstacles.

Grade A (90+) Scoring Tip

No paid swimsuit is required to enter the pool; watch the jellyfish patrol pattern and swim through open lane gaps.

PE & Dodgeball

Period Type Athletics & PE
Teacher Coach Cooper
Location Gymnasium
Required Supply Water Bottle
Minigame & Activity Mechanic

Compete in a Red vs Blue 3-ball dodgeball match where landing 3 hits on an opponent eliminates them from the court.

Grade A (90+) Scoring Tip

Keep strafing near the back court line to dodge incoming throws and focus fire on one opponent at a time.

Cheerleading Practice

Period Type Athletics & PE
Teacher Cheer Coach
Location Athletic Field
Required Supply Water Bottle
Minigame & Activity Mechanic

Follow the coach's choreography across multi-round pose-matching sequences on the outdoor field.

Grade A (90+) Scoring Tip

Memorize each pose cue during the coach demonstration phase and input the matching move before the beat window closes.

Football Practice

Period Type Athletics & PE
Teacher Athletic Coach
Location Athletic Field
Required Supply Athletic Cleats
Minigame & Activity Mechanic

Complete afternoon stadium field drills and team athletic sessions on the outdoor turf.

Grade A (90+) Scoring Tip

Retrieve your Athletic Cleats from your locker before afternoon sports blocks begin at the outdoor field.

Scheduled Period

Two daily non-minigame schedule blocks for cafeteria dining, stamina recovery, and quiet study hall preparation.

2

Study Hall

Period Type Scheduled Period
Teacher Library Proctor
Location Campus Library
Required Supply Student Planner
Minigame & Activity Mechanic

Sit at any highlighted library study desk and remain seated for the duration of the quiet study period.

Grade A (90+) Scoring Tip

Do not stand up or leave the library before the period bell rings, or the attendance tracker will dock your grade.

Cafeteria Lunch Period

Period Type Scheduled Period
Teacher Cafeteria Staff
Location Campus Cafeteria
Required Supply None
Minigame & Activity Mechanic

Head to the Cafeteria at 11:20 AM, pick up a lunch tray from the counter, and eat each item to gain student XP.

Grade A (90+) Scoring Tip

Eating cafeteria food during the 11:20 AM block is one of the fastest free ways to fill your level-up XP bar for 100-Morebucks level rewards.

Report Card Grading Scale & Morebucks Thresholds

Report Card & GPA System

At the end of the afternoon bell schedule, Evermore High compiles your individual period scores into a daily Report Card. Higher letter grades award larger Morebucks (Pink Cash) and level-up XP payouts.

Grade A (90–100) Honor Roll Payout

Requires equipping the correct locker item, finishing the classroom minigame with high accuracy, and answering the teacher quiz correctly.

Grade B (80–89) Above Average

Awarded when you complete the primary classroom activity on time with minor timing errors or one missed trivia prompt.

Grade C (70–79) Passing Credit

Earned for partial minigame completion or arriving slightly late while still turning in the final classroom task.

Grade D / F (<70) Failing / Unprepared

Triggered by forgetting to hand in the dish in Cooking Class, missing your required locker item, or leaving before dismissal.

5 Warnings Mandatory Detention

Accumulating 5 disciplinary warnings for skipping class, roaming hallways after the bell, or missing supplies sends you to Detention.

Locker Supply to Classroom Cross-Reference

Hallway Locker Packing List

Your hallway locker in the Main Building holds all 11 specialized classroom tools. Review this cross-reference during morning arrival or passing periods so you never carry the wrong item into class.

To avoid an unprepared warning or an automatic grade penalty, visit your claimed Main Building hallway locker twice during the school day: first during the 07:00–08:00 Morning Arrival window to equip supplies for your morning academic and lab periods (such as the Apron for Mr. Sanchez’s Cooking Class, the Lab Coat for Mrs. Singh’s Science Class, or the Charger for Mr. Davis’s Computer Lab), and again during the 11:30–12:30 Cafeteria Lunch break before afternoon athletics and electives.

Four scheduled daily blocks—Homeroom (08:00), Cafeteria Lunch (11:30), Library Study Hall, and Afternoon Dismissal & Town Jobs (15:00)—list None under required locker supply, allowing you to enter those rooms immediately without visiting your locker first.

Required Supply Location Minigame & Activity Mechanic

Dorms & Lockers →

Avoiding Detention & Using the Dorm Homework Laptop

Conduct & Afternoon Study Loop
Outdoor Athletic Field hosting Cheerleading Practice and Football Practice during afternoon PE blocks.
Outdoor Athletic Field hosting Cheerleading Practice and Football Practice during afternoon PE blocks. CONFIRMED

How the 5-Warning Detention Rule Works

Hallway monitors and classroom teachers issue disciplinary warnings when you skip a scheduled class period, remain in the hallway after the tardy countdown expires, or attend class without your required locker supply. Reaching 5 warnings locks your schedule into after-school Detention, cutting into your afternoon Town job and Dorm customization time.

Raise-Hand Prompts & Post-Activity Quizzes

In Cooking, Science, Music, History, and English, completing the physical minigame is only part of your score. Watch for the raise-hand prompt above your desk when the teacher asks a follow-up question—answering promptly secures the final points needed for a 90+ Grade A.

Afternoon Homework Laptop in Your Dorm Suite

After the 3:00 PM dismissal bell, return to your Student Dormitory and interact with the Homework Laptop on your study desk. Completing your daily homework assignment awards additional XP and Morebucks while reinforcing your academic standing.