Evermore High Classes, Teachers & Report Card Planner
15 classes & scheduled periods · Grade A = 90+ points · 5 warnings trigger Detention
Use the interactive Evermore High Class & Period Readiness Planner below to filter all 15 school periods by category, check which hallway locker item to pack before the tardy bell rings, locate every teacher and classroom, and master each subject minigame for a straight-A report card.
11Required SuppliesStored in your Main Building hallway locker
90+Grade A ThresholdTop Morebucks & XP report card payout
5Detention LimitWarnings for tardiness, skipping, or dress code
Showing 15 of 15 periods
All 15 Evermore High Classes & Scheduled Periods
Interactive Readiness Ledger
Every row below lists the official class or scheduled period name, curriculum category, assigned instructor, campus room location, and the exact hallway locker supply required for full participation credit. All minigame mechanics and Grade A (90+) scoring strategies are displayed beneath each row.
Core Academic
Seven core classroom subjects held inside the Main Building. Each requires a specific academic tool from your hallway locker and ends with a teacher quiz or timed board.
7
Cooking Class
Period TypeCore Academic
TeacherMr. Sanchez
LocationCooking Classroom (Main Building)
Required Supply
Apron
Minigame & Activity Mechanic
Stir ingredients inside the green timing zone, transfer to pan, shake on stove, plate the dish, hand to Mr. Sanchez, and answer the culinary quiz.
Grade A (90+) Scoring Tip
Equip the Apron from your locker before the bell and physically hand the plated dish to Mr. Sanchez; forgetting to turn in the plate results in an F.
Science Class
Period TypeCore Academic
TeacherMrs. Singh
LocationScience Lab (Main Building)
Required Supply
Lab Coat
Minigame & Activity Mechanic
Solve Flow-style grid puzzles by connecting matching colored dots across every board tile without crossing lines, followed by a science quiz.
Grade A (90+) Scoring Tip
Grab your Lab Coat from your locker during passing period and route outer border colors first on the Flow grid to finish all boards above 90 points.
Computer Lab
Period TypeCore Academic
TeacherMr. Davis
LocationComputer Lab (Main Building)
Required Supply
Charger
Minigame & Activity Mechanic
Complete a Type Racing minigame by typing prompted sentences accurately before the classroom countdown expires.
Grade A (90+) Scoring Tip
Bring the Charger from your locker and focus on clean keystrokes rather than rushing typos to lock in an A grade (90+).
Geography Class
Period TypeCore Academic
TeacherMr. Calloway
LocationGeography Classroom (Main Building)
Required Supply
World Map
Minigame & Activity Mechanic
Place a location pin on the world map as close as possible to the prompted city (such as Los Angeles) across timed rounds.
Grade A (90+) Scoring Tip
Pin proximity determines both your numerical grade and Morebucks payout (11 Morebucks observed for high-accuracy placement).
History Class
Period TypeCore Academic
TeacherMr. Calloway
LocationHistory Classroom (Main Building)
Required Supply
Notebook
Minigame & Activity Mechanic
Answer historical trivia, capital city lookups, and map identification prompts when called on by Mr. Calloway.
Grade A (90+) Scoring Tip
Take a highlighted seat before the bell rings and use the raise-hand button promptly whenever a question prompt appears.
Math Class
Period TypeCore Academic
TeacherFaculty Instructor
LocationMath Classroom (Main Building)
Required Supply
Calculator
Minigame & Activity Mechanic
Solve rapid-fire addition and subtraction arithmetic prompts against a per-question countdown bar.
Grade A (90+) Scoring Tip
Pack your Calculator from your locker and submit each sum before the timer bar empties to stay above the 90-point Grade A line.
English Class
Period TypeCore Academic
TeacherFaculty Instructor
LocationEnglish Classroom (Main Building)
Required Supply
Student Planner
Minigame & Activity Mechanic
Participate in classroom reading and answer language trivia prompts (such as counting the 26 letters of the English alphabet).
Grade A (90+) Scoring Tip
Stay seated until the dismissal bell and click the raise-hand prompt immediately to earn full participation credit.
Arts & Electives
Two creative studio electives in the Main Building where rhythm accuracy and pattern assembly determine your studio grade.
2
Music Class
Period TypeArts & Electives
TeacherMr. Bennett
LocationMusic Room (Main Building)
Required Supply
Violin
Minigame & Activity Mechanic
Play a 4-lane rhythm chart using D, F, J, K keys on keyboard (or lane taps on touchscreens) and answer Mr. Bennett's post-song quiz.
Grade A (90+) Scoring Tip
Maintain 95%+ note accuracy across all four lanes and click the raise-hand icon when Mr. Bennett asks a music theory question.
Art Class
Period TypeArts & Electives
TeacherMrs. Elena
LocationArt Studio (Main Building)
Required Supply
Notebook
Minigame & Activity Mechanic
Assemble and match pattern tiles to reconstruct the target artwork on your easel before time runs out.
Grade A (90+) Scoring Tip
Lock in corner and edge pattern pieces first so the center tiles snap into place quickly for a 90+ studio score.
Athletics & PE
Four physical education and varsity practice periods held across the Indoor Pool, Gymnasium, and Outdoor Athletic Field.
4
Swimming Class
Period TypeAthletics & PE
TeacherCoach Blair
LocationIndoor Pool
Required Supply
Swim Towel
Minigame & Activity Mechanic
Swim across the pool lanes to the finish wall while steering around moving jellyfish obstacles.
Grade A (90+) Scoring Tip
No paid swimsuit is required to enter the pool; watch the jellyfish patrol pattern and swim through open lane gaps.
PE & Dodgeball
Period TypeAthletics & PE
TeacherCoach Cooper
LocationGymnasium
Required Supply
Water Bottle
Minigame & Activity Mechanic
Compete in a Red vs Blue 3-ball dodgeball match where landing 3 hits on an opponent eliminates them from the court.
Grade A (90+) Scoring Tip
Keep strafing near the back court line to dodge incoming throws and focus fire on one opponent at a time.
Cheerleading Practice
Period TypeAthletics & PE
TeacherCheer Coach
LocationAthletic Field
Required Supply
Water Bottle
Minigame & Activity Mechanic
Follow the coach's choreography across multi-round pose-matching sequences on the outdoor field.
Grade A (90+) Scoring Tip
Memorize each pose cue during the coach demonstration phase and input the matching move before the beat window closes.
Football Practice
Period TypeAthletics & PE
TeacherAthletic Coach
LocationAthletic Field
Required Supply
Athletic Cleats
Minigame & Activity Mechanic
Complete afternoon stadium field drills and team athletic sessions on the outdoor turf.
Grade A (90+) Scoring Tip
Retrieve your Athletic Cleats from your locker before afternoon sports blocks begin at the outdoor field.
Scheduled Period
Two daily non-minigame schedule blocks for cafeteria dining, stamina recovery, and quiet study hall preparation.
2
Study Hall
Period TypeScheduled Period
TeacherLibrary Proctor
LocationCampus Library
Required Supply
Student Planner
Minigame & Activity Mechanic
Sit at any highlighted library study desk and remain seated for the duration of the quiet study period.
Grade A (90+) Scoring Tip
Do not stand up or leave the library before the period bell rings, or the attendance tracker will dock your grade.
Cafeteria Lunch Period
Period TypeScheduled Period
TeacherCafeteria Staff
LocationCampus Cafeteria
Required Supply
None
Minigame & Activity Mechanic
Head to the Cafeteria at 11:20 AM, pick up a lunch tray from the counter, and eat each item to gain student XP.
Grade A (90+) Scoring Tip
Eating cafeteria food during the 11:20 AM block is one of the fastest free ways to fill your level-up XP bar for 100-Morebucks level rewards.
No classes match your current filter or search query. Click Reset Filter to display all 15 periods.
Report Card Grading Scale & Morebucks Thresholds
Report Card & GPA System
At the end of the afternoon bell schedule, Evermore High compiles your individual period scores into a daily Report Card. Higher letter grades award larger Morebucks (Pink Cash) and level-up XP payouts.
Grade A (90–100)Honor Roll Payout
Requires equipping the correct locker item, finishing the classroom minigame with high accuracy, and answering the teacher quiz correctly.
Grade B (80–89)Above Average
Awarded when you complete the primary classroom activity on time with minor timing errors or one missed trivia prompt.
Grade C (70–79)Passing Credit
Earned for partial minigame completion or arriving slightly late while still turning in the final classroom task.
Grade D / F (<70)Failing / Unprepared
Triggered by forgetting to hand in the dish in Cooking Class, missing your required locker item, or leaving before dismissal.
5 WarningsMandatory Detention
Accumulating 5 disciplinary warnings for skipping class, roaming hallways after the bell, or missing supplies sends you to Detention.
Locker Supply to Classroom Cross-Reference
Hallway Locker Packing List
Your hallway locker in the Main Building holds all 11 specialized classroom tools. Review this cross-reference during morning arrival or passing periods so you never carry the wrong item into class.
To avoid an unprepared warning or an automatic grade penalty, visit your claimed Main Building hallway locker twice during the school day: first during the 07:00–08:00 Morning Arrival window to equip supplies for your morning academic and lab periods (such as the Apron for Mr. Sanchez’s Cooking Class, the Lab Coat for Mrs. Singh’s Science Class, or the Charger for Mr. Davis’s Computer Lab), and again during the 11:30–12:30 Cafeteria Lunch break before afternoon athletics and electives.
Four scheduled daily blocks—Homeroom (08:00), Cafeteria Lunch (11:30), Library Study Hall, and Afternoon Dismissal & Town Jobs (15:00)—list None under required locker supply, allowing you to enter those rooms immediately without visiting your locker first.
Avoiding Detention & Using the Dorm Homework Laptop
Conduct & Afternoon Study Loop
Outdoor Athletic Field hosting Cheerleading Practice and Football Practice during afternoon PE blocks.CONFIRMED
How the 5-Warning Detention Rule Works
Hallway monitors and classroom teachers issue disciplinary warnings when you skip a scheduled class period, remain in the hallway after the tardy countdown expires, or attend class without your required locker supply. Reaching 5 warnings locks your schedule into after-school Detention, cutting into your afternoon Town job and Dorm customization time.
Raise-Hand Prompts & Post-Activity Quizzes
In Cooking, Science, Music, History, and English, completing the physical minigame is only part of your score. Watch for the raise-hand prompt above your desk when the teacher asks a follow-up question—answering promptly secures the final points needed for a 90+ Grade A.
Afternoon Homework Laptop in Your Dorm Suite
After the 3:00 PM dismissal bell, return to your Student Dormitory and interact with the Homework Laptop on your study desk. Completing your daily homework assignment awards additional XP and Morebucks while reinforcing your academic standing.